DIGITAL MEDIA and DESIGN · 3D ART · GAME DEVELOPENT
PASCAL
CHAUMETTE
3D SERVICES — Pascal Chaumette
Real-Time 3D ART Specialist.
3D SERVICES — PORTFOLIO / SHOWREEL
Selected work, in motion.
Environment & world building
HD product & client rendering
Digital painting & concept art
Character animation — rig to performance
Character animation — motion & polish
Asset production & game-ready pipelines
GenAI & assisted with a private local A.I stack / Ollama
3D SERVICES — SKILLS / CAPABILITIES
Multi disciplined, one pipeline.
TRADITIONAL DIGITAL MEDIA
- 2D Digital Illustration
- Concept Art
- NPR Texture Painting
Krita · Rebelle 6 · Corel Painter
CONTENT CREATION
- Video Editing
- Motion Graphics
- VFX
- Product Renders
Davinci Resolve · ComfyUI · Blender
PROFESSIONAL BLENDER 3D ARTIST / GENERALIST / TECHNICAL ARTIST
- Low Poly Modeling
- Hard Surface
- Modular & Procedural Workflows
- Efficient UVs / UDIMs
- High Poly Sculpting
- 3D Printing
- Mesh Retopology, Cleanup & Optimization
- Texture Baking / Material Authoring
- Rigging & Character Animation Fundamentals
- Custom Technical Add-ons & Modifiers (Python)
- Simulation Systems
Blender · ZBrush · InstaMAT · ComfyUI / GenAI
↳ add-ons & modifiers assisted with private local A.I stack
UNITY GAME DEVELOPMENT
- Environment & Lighting Artist
- Particle Systems / VFX / PostFX
- Prefab Creation · LOD Systems
- Modular & Procedural World Building
- Game Mechanics Prototyping (C#)
- Version-Controlled Pipelines
Unity · C# · Git / Plastic
Game mechanics & add-ons assisted with a private local A.I stack
OLD SCHOOL CREATIVITY / MODERN DEVELOPMENT
Inspired by the past - Energized by the present
My creative drive comes from the media and interactive software of decades ago — the games, demos and tools that made me want to build. Modern technology lets me explore and expand those ideas in rapid, scalable, deployable ways: straight from a spark on a page into something you can run.
From idea to game-ready asset
I visualize and conceptualize ideas directly into 3D, game-ready assets or partner with art directors to shape and deliver them. I organize and ship clean Unity asset packages that plug straight into a pipeline on day one.
Tools that build worlds
I also develop add-ons and tools for modular level design, world building and simulation systems.
I can articulate the steps of complex 3D systems in ways only a seasoned 3D Generalist / Unity Developer can, while framing them so LLM models can interpret correctly. The result: working add-ons, scripts, Blender modifiers, tools, Unity mechanics… just about anything.
I run local models like Qwen 3.8 27B. Slower, yes; but no outages, no token limits, no extra compute fees and everything stays local and private.
The art department, without the cost
A professional Real-Time 3D ART Specialist for over a decade and a self-taught C# Unity developer for about 6 years. A creative powerhouse for small teams that wants to build a game and needs an art department — without the cost.
CONTACT — GET IN TOUCH
Got a world to build?
For projects, commissions, Unity asset packages and collaboration — reach out directly.
quantum3d@gmail.com