PASCAL CHAUMETTE
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DIGITAL MEDIA and DESIGN · 3D ART · GAME DEVELOPENT

PASCAL
CHAUMETTE

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3D SERVICES — Pascal Chaumette

Real-Time 3D ART Specialist.

Experience across AR/VR/WEBGL mobile games, interactive installations and HD product rendering. enjoys collaborating with teams to create game‑ready 3D assets, game art, 3D prints, and interactive 3D content.
Blender 3D ARTIST · GENERALISTGAME-READY 3D ASSET PRODUCTION · PRODUCT RENDERS · MARKETING CONTENT · 3D ANIMATIONSTOOLS · ADD-ONS
UNITY GAME DEVELOPMENT3D ASSET PACKAGESGAME MECHANICSTOOLS · ADD-ONS WEBGL · THREE.JSWEB BASED 3D ContentAR / VRMOBILE GAMES

3D SERVICES — PORTFOLIO / SHOWREEL

Selected work, in motion.

More on the channel → @paka3D ↗

3D SERVICES — SKILLS / CAPABILITIES

Multi disciplined, one pipeline.

TRADITIONAL DIGITAL MEDIA

  • 2D Digital Illustration
  • Concept Art
  • NPR Texture Painting

Krita · Rebelle 6 · Corel Painter

CONTENT CREATION

  • Video Editing
  • Motion Graphics
  • VFX
  • Product Renders

Davinci Resolve · ComfyUI · Blender

PROFESSIONAL BLENDER 3D ARTIST / GENERALIST / TECHNICAL ARTIST

  • Low Poly Modeling
  • Hard Surface
  • Modular & Procedural Workflows
  • Efficient UVs / UDIMs
  • High Poly Sculpting
  • 3D Printing
  • Mesh Retopology, Cleanup & Optimization
  • Texture Baking / Material Authoring
  • Rigging & Character Animation Fundamentals
  • Custom Technical Add-ons & Modifiers (Python)
  • Simulation Systems

Blender · ZBrush · InstaMAT · ComfyUI / GenAI

↳ add-ons & modifiers assisted with private local A.I stack

UNITY GAME DEVELOPMENT

  • Environment & Lighting Artist
  • Particle Systems / VFX / PostFX
  • Prefab Creation · LOD Systems
  • Modular & Procedural World Building
  • Game Mechanics Prototyping (C#)
  • Version-Controlled Pipelines

Unity · C# · Git / Plastic

Game mechanics & add-ons assisted with a private local A.I stack

OLD SCHOOL CREATIVITY / MODERN DEVELOPMENT

I.

Inspired by the past - Energized by the present

My creative drive comes from the media and interactive software of decades ago — the games, demos and tools that made me want to build. Modern technology lets me explore and expand those ideas in rapid, scalable, deployable ways: straight from a spark on a page into something you can run.

II.

From idea to game-ready asset

I visualize and conceptualize ideas directly into 3D, game-ready assets or partner with art directors to shape and deliver them. I organize and ship clean Unity asset packages that plug straight into a pipeline on day one.

III.

Tools that build worlds

I also develop add-ons and tools for modular level design, world building and simulation systems.

I can articulate the steps of complex 3D systems in ways only a seasoned 3D Generalist / Unity Developer can, while framing them so LLM models can interpret correctly. The result: working add-ons, scripts, Blender modifiers, tools, Unity mechanics… just about anything.

I run local models like Qwen 3.8 27B. Slower, yes; but no outages, no token limits, no extra compute fees and everything stays local and private.

IV.

The art department, without the cost

A professional Real-Time 3D ART Specialist for over a decade and a self-taught C# Unity developer for about 6 years. A creative powerhouse for small teams that wants to build a game and needs an art department — without the cost.

CONTACT — GET IN TOUCH

Got a world to build?

For projects, commissions, Unity asset packages and collaboration — reach out directly.

AVAILABLE — Q3 2026 LOCAL TIME · --:--:--